Yet another gamedev project (Introduction)
Yet another gamedev project. I would be lying to say that this is my first attempt at making an ambitious, large-scale video game. Like many delusional wannabe gamedevs, I started multiple projects only to find out to late that the project didn't work (the two-week prototype rule doesn't translate well to all types of games) or lose motivation in some other way. And yet I can't help myself to start all over on a new idea. I am under no delusion that this time will be 'the one', and approach this project more of a test of how far my drive will get me and how worthwhile the result will be.
This time around, I took the decision to share my progress with the wider world for multiple reason:
- Keeping a detailed log on what I am doing and planning hopefully provides some barriers to abandonning the project on a whim
- Sitting down and writing my ideas out for all to see forces me to reflect on them and might prevent me from getting tunnel vision or making grave errors.
- Every guide on game marketing says to start early and even if I have little expectation of making this into a carreer, it would still like this project to find its audience
The motivation for this project actually originates in the 3D model itself. While modeling a scene in blender, I got compelled to spend an overdramatic amount of detail and consideration on the vehicle that this project revolves around. The game itself is in some way a continuation of that drive. Let's see how far it takes me. After some retopology and restructuring of the model, I transferred it into Godot, started to add functionality to it and that's where we are now.
In the most general of terms, consider this game to be a combination between a flight simulator for a very specific fictional spacecraft and a truck-siumlator (wich admittedly, I have never) type game. Comparable games if you feel so inclined: "DeltaV: Rings of Saturn", "Nova", "Stormworks"
For now, I will finish by listing plans for future devlogs detailing the ins and out of the game, publishing on a hopefully weekly basis. As development progresses, these might change and other topics will arise.
- Visual style and inspirations
- Primary cockpit
- Workflow
- Lore and world building
Thetis Logistics LLC (Placeholder page)
Status | In development |
Author | bionick7 |
Genre | Simulation |
Tags | No AI, Space Sim, Working Simulator |
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