Send your minions to their fates at the hands of THE MOO'D SLAYER.

If you want to stand a chance, you'll have to get clever.
Exploit the ways your minions interact to out-play and out-smart him.

Win by killing the SLAYER before he reaches you. How many rounds can you survive?

As you both grow stronger, one thing remains the same...
He will never stop.


Controls:

1/2/3 - Select Minion

Left Click in the Spawn Zone to deploy your minion

Right Click to let them fly!


StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorsbionick7, kevinkerrmusic, 8Bitme, I/O, oalpcakir
GenreAction

Download

Download
GMTK_2023.zip 136 MB

Development log

Comments

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Love the intro and the logo! Beating the moodslayer though is a bit underwhelming  since it just restarts the game. 

What is the pig guy that appears after 30 seconds? I don't understand it's role in the gameplay. 

I enjoyed reading the devlog, it was pretty insightful, props on writing that!

Neat idea! The art and audio are great! I was confused what the bar at the top of the screen meant. I knew it was a timer of some sort - I think I have to kill the Doom guy before it runs out?

(2 edits)

Dev here with an interesting note:
The original concept of this game is simply "Roles reversed, you're the bad-guy". We had a tangible player controller that you had to move around.

After we pivoted to just dropping in units, we realised we've also kinda put the player in the role of a game designer (or an encounter designer specifically).

Another one of the original pitches was a boss fight, but you're the boss and you have to attack the player in such a way that they *feel* excited, stressed, bored etc. We moved away from that cause who wants to program a weighting-based decision tree in a game jam? I'm really glad that initial idea of "your goal is to create gameplay" carried through